you’re laughing. they’re horrifically misinterpreting my favorite character’s personality and you’re laughing
Here’s the thing: imagine if we fixed the housing market, so that the price of housing only increased to match inflation. That would be great, right? Except, homeowners typically spend $2000-$10000 per year on maintenance. So homeownership would go from an investment to an endless money pit, just like renting. The idea of a house as an investment, a house as a way to build wealth, requires that housing prices increase faster than inflation forever, which means that the burden of housing costs on working people must keep increasing forever, and the number of homeless people must keep increasing forever.
The housing crisis isn’t just a result of greedy landlords and investors. It’s an inevitable result of social policies that encourage people to treat their houses as in investment. Because once a homeowner internalizes the idea that their financial future depends on housing prices going up, they start favoring policies (such as NIMBYism) that make housing prices go up.
Conversely, if we want to end homelessness for good, we need to accept that housing is someone we’ll all have to continuously pour resources into, because buildings are complex physical objects that break a lot.
The reason I say this is because every time I read an article about the housing crisis, they always say something along the lines of “The housing crisis has robbed people of the opportunity to build wealth via homeownership!” without acknowledging that the housing crisis is what created the opportunity to build wealth via homeownership
honestly love when artists draw copious amounts of fanart for a character and then start adding more and more personal touches or headcanons to how they depict them and then just change their name and adopt them as an original character. its like watching nature heal in real time
"jesse pinkman takes a girl by the hand and leads her to his bedroom but instead of having sex they just play Sonic & SEGA All-Stars Racing" sounds like a tumblr meme made by someone who never saw breaking bad. but he really did that
"jesse pinkman tells walter white he can't cook meth that day becuase he's going to the georgia o'keefe museum" DEFINITELY sounds like a shitpost by someone who hasn't seen breaking bad and yet it really truly happened
This is one of those ideas that someone's probably already done, but I came up with another concept for a game:
A game where most of the cutscenes are flashbacks of memories the protagonist has, and the "skip cutscene" button says "repress this memory". You can play through the whole game while skipping all of the cutscenes, you don't need to watch any of them to complete the main storyline and get the main intended ending.
But watching through them doesn't just give you a more thorough - and occasionally, even completely different - understanding of the whole game, and information that makes you see certain characters in a different light, but it unocks new options in the game. You watch through the cutscene flashback of the protagonist's mother doing something fucked up, and suddenly all your conversations with her now have the dialogue option to go "hey mom remember when [the fucked up thing] happened?"
This particular conversation branch doesn't seem to lead anywhere, she'll flat-out deny that the thing ever happened, and she calls you crazy for having ever imagined that, but later on you can stumble upon something else that you clearly saw in the flashback, that you couldn't have found out any other way. It's one thing to wonder why you would remember something that never happened, but how would you have known that this passageway was here, and opens exactly the same way you remembered it?
There are passages in the game that aren't required for the completion of the main storyline, that aren't blocked off by anything visible and obvious, but have text like "you cannot go through this way, this hallway is too noisy", and it takes a completely unrelated flashback for you to recognise what that specific sound reminds you of, which opens up a whole sidequest of you figuring out why you can't stand hearing that noise. Once you've made the connections and finally remember, you can go through the hallway. There's nothing on the other side that you need for the main quest, but things that may help unlock some other mysteries.
The main game is simple and straightforward, you can just play through that one and be done with it. But that's not the whole picture, the full story. There are answers peppered thorough the whole game, answers to questions you might not even think of to ask. Explanations of why the protagonist is the way they are, and things that make you see characters you interact with - and your interactions with them - in a completely different light. Most of the relevations are grim. The only question to ask yourself is
Do you want to remember?




